Merril is an Elvin mage interested in recovering the lost lore of the elves and knows the elves’ old magic. Now, in Kirkwall, Merrill is desperate to find help for her clan and herself, even though she knows little about the world and its cruelty.
Isabela is always found at the Hanged Man bar, tossing back drinks and ready to read anyone around her to filth, but she is nurturing, wise, and loyal to a fault…if you help her get there.
A continuación te mostramos todos los compañeros de Dragon Age 2, dónde los puedes reclutar y todos los regalos y mejoras de armadura que les puedes hacer:
If Carver survives past Act I, although he will not be playable Vencedor a party member, he will appear in later quests.
So it's very possible to be a better friend to someone by choosing the rivalry path, since you're trying to stop them from giving in to their own self-destructive whims. It's not always the most intuitive, but friendship does not necessarily equal doing the "right" thing and rivalry as doing the "bad" thing. It's just Triunfador likely to be the other way around.[4]
Bethany is an Apostate mage so looks to Hawke for protection. Being a mage, siding with mages will help with your relationship and consulting here where possible during dialogue options will boost your friendship.
One of the most useful applications of a rune slot is with the "Warding" runes; they will confer the numeric value of an obvio resistance such that it equates to resisting 90% of that element's damage at the companion's level. The value of the rune will increase with level up in companion armor, effectively granting them 90% resistance to that element throughout the game.
Sebastian is another contact me optional character that you Gozque recruit. You must complete his first quest “Duty”, to begin the recruitment process.
Carver suffers from most of the same problems Bethany does, but his equivalent to her Circle route is what gives him the upper contact me hand. If you choose to leave him behind on the Deep Roads expedition in Dragon Age 2
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This unique ability is not required for the other skills in the tree; you can freely take any of them you wish prior to the 50% mark.
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When you have worn the demon down far enough you will get a dialogue option. Choose “You said you had to die” to end the battle now, or “I’m glad that’s over” to continue fighting some more. When the battle is over return to the Dalish camp for contact me a final confrontation.
Carver, Hawke's warrior brother, has a similar setup but at least has some autonomy and drama in his branching paths. Bethany, meanwhile, is pretty much dragged through the story with BioWare separating or killing every member of a family in a game ostensibly about familial ties.
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